The image on the left shows the figure as it appears in a 3D working space called Open GL which allows the 3D artist to see a low resolution version of the materials applied.
Here I return to where I spent most of my career as an artist, the photo studio. You must pose and light your model just as if you where on a stage or photo set. Most all 3D applications offer you some sort of algorythmic simulacrum of lights and cameras that are used just like their real world counterparts.
The image on the right shows the figure fully rendered and ready to be included in the background which was created in another program. Consideration must be taken to make sure the lighting and atmosphere of both the figure image and the background image are the same.
Our character looks pretty good but he needs a little more detail.
Please move ahead to the next image.